gamemodes Archive

  • Even More Codin Up Inside Ya

    Even More Codin Up Inside Ya

    So even more coding, here’s where the changelist stands now for Monday’s patch. Fixed rare crash when seeing another player exit a vehicle Fixed loading screen file countdown not working on non Lua files Minimized the amount of duplicate models in modelprecache string table Fixed...

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  • Name Changing

    Name Changing

    A lot of the roleplaying community have reacted badly to the new GMod update because they can’t change their names. Something that the roleplay scripts need you to do. A lot of them have been asking if it will ever be ‘fixed’. The answer is...

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  • Gamemode a Month

    Gamemode a Month

    There aren’t many gamemodes out for GMod10 at the moment. Most of them are variants of sandbox, or variants of each other. This is quite a change from GMod9 where there were all kinds of gamemodes. I’m thinking that the reasons for this are: No...

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