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gamemodes Archive
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Even More Codin Up Inside Ya
Posted on January 25, 2008 | View CommentsSo even more coding, here’s where the changelist stands now for Monday’s patch. Fixed rare crash when seeing another player exit a vehicle Fixed loading screen file countdown not working on non Lua files Minimized the amount of duplicate models in modelprecache string table Fixed... -
Name Changing
Posted on January 23, 2008 | View CommentsA lot of the roleplaying community have reacted badly to the new GMod update because they can’t change their names. Something that the roleplay scripts need you to do. A lot of them have been asking if it will ever be ‘fixed’. The answer is... -
Gamemode a Month
Posted on November 11, 2007 | View CommentsThere aren’t many gamemodes out for GMod10 at the moment. Most of them are variants of sandbox, or variants of each other. This is quite a change from GMod9 where there were all kinds of gamemodes. I’m thinking that the reasons for this are: No...