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engine Archive
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XNA, C#, Managed Code, Confusion.
Posted on March 8, 2008 | View CommentsI did more research into XNA, prompted by everyone in the comments talking about how it costs money to publish games using it etc. For PC development it’s pretty much totally free. The only exception being that if you use their netcode then people playing... -
Engine Decisions
Posted on March 4, 2008 | View CommentsI’m groping the idea of making my own small engine. Me and Helk have discussed it for a while. What we want to do ideally is instead of battling each other and rewriting the same code, we want to be spitting into the same collective... -
Facewound Engine
Posted on November 18, 2007 | View CommentsEven though I’m still working on the next GMod patch, I’m still working on Facewound in my head. I want to take a more public approach to developing it. What I mean is, I want to get the basics working, and release semi-public builds. You...