Botch Archive

  • Botch Update

    Botch Update

    It’s been a while since I posted anything on Botch. So here it is. I really don’t know where to start explaining the changes and the progress we’ve made. I’d say about 70% of it has been re-thought and refactored some way. The world, entities...

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  • Terrain

    Terrain

    I’ve been fooling around with terrain rendering. This is what I do when I have some time off ‘work’. Instead of ‘working’ on stuff that needs to be done, I code frivolous fun stuff. A change is as good as a rest. I’m just gonna...

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  • Engine Design

    Engine Design

    A couple of days ago I asked people to post their coding questions and I would do my best to answer them. One of them was what is my approach to engine design. So here goes. My approach is reusability and modularity. Inspired greatly by...

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  • Network Code

    Network Code

    We finally got the network prediction code running reliably in Botch a couple of weeks ago. Finally. I was having trouble getting my head around it. I figured that if you run the server at 20 ticks a second, and the client at 20 ticks...

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  • Stufff

    Stufff

    I had a plan yesterday. I was going to wake up early, go do my weekly shopping, and then come home and code all day. I fucked this up straight away because Sunday night my neighbour was having a party till 1am, which annoyed me,...

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