-
Recent Posts
Tags
360 apartment blog Botch bugs C# car christmas code Coding crysis derma engine ep2 Facewound forum Forums gamedev gamemodes games garrysmod gmod iphone life list mapping movies moving office orange box patch patches php portal programming shader spawnmenu stuff tf2 update valve walsall websites xbox youtube
Botch Archive
-
Botch Update
Posted on January 30, 2010 | View CommentsIt’s been a while since I posted anything on Botch. So here it is. I really don’t know where to start explaining the changes and the progress we’ve made. I’d say about 70% of it has been re-thought and refactored some way. The world, entities... -
Terrain
Posted on December 30, 2009 | View CommentsI’ve been fooling around with terrain rendering. This is what I do when I have some time off ‘work’. Instead of ‘working’ on stuff that needs to be done, I code frivolous fun stuff. A change is as good as a rest. I’m just gonna... -
Engine Design
Posted on December 22, 2009 | View CommentsA couple of days ago I asked people to post their coding questions and I would do my best to answer them. One of them was what is my approach to engine design. So here goes. My approach is reusability and modularity. Inspired greatly by... -
Network Code
Posted on December 8, 2009 | View CommentsWe finally got the network prediction code running reliably in Botch a couple of weeks ago. Finally. I was having trouble getting my head around it. I figured that if you run the server at 20 ticks a second, and the client at 20 ticks... -
Stufff
Posted on July 14, 2009 | View CommentsI had a plan yesterday. I was going to wake up early, go do my weekly shopping, and then come home and code all day. I fucked this up straight away because Sunday night my neighbour was having a party till 1am, which annoyed me,...