GMod10 is 2 years old today!

It’s 2 years today since GMod went on sale on Steam.

The day it went on Steam was a nervous day for me. How well would it sell, would it be buggy as hell, would Valve regret giving me this chance?

The popularity took me and Valve by surprise. As soon as it went on sale the steam servers were temporary knocked out, due to the demand. On the first day it sold 5,729 copies. Wowzer.

I kind of expected that it would sell a big number of copies for the first day, then sell very few after that. I was kind of wrong, because over the next 2 years it went on to sell 312,541 copies. Which has totally knocked my socks off.

GMod hasn’t just given me financial stability, It’s also made me a lot more experienced in c++. I learned how game engines are meant to work. I got to fly to Valve HQ and meet some game making dudes. I got to tell a nice bearded fellow how I was sick all over myself in the shower after eating airline food, and then realising I was talking to Warren Spector.

And it’s my hope that it has inspired other people to do stuff. I mean, I’m a fool like you, I’ve just got more experience in pretending I’m not, and I did it.. So why can’t you.

But I couldn’t have done it alone. Thanks to: All of TEAM GARRY, and all those that contributed ideas and suggestions. Thanks to all of Valve, but especially ErikJ, because none of this would have happened without him and to Alfred and Jason for putting up with my many updates.