GMod Beta Updates

I updated the beta today. Here’s the changelog to give ya’ll an idea of what I’m doing.

Added cancel button to load screen (hid gameui)
Fixed multiplayer antlion grub crash
Fixed CanPlayerSuicide not working
Should now delete downloaded lua file if CRC is wrong (so it can download a new one)
Fixed Lua errors when rope size < 1
Now hiding unnessesary decimals in numberwang
Fixed NumberWang scrollers sometimes staying open (forever)
Attempt to fix DListView bug reported by tad2020
Fixed 3rd person vehicle view being inside head
Fixed vehicle weapons not aiming sideways
Added hint for vehicle view mode
Added stunstick to NPC weapon list
Fixed balls draw order
Fixed balls not moving when hit by another ball
Added DHorizontalDivider.lua from TAD2020
Added lua file cache
Fixed rare(ish) crash when deleting Lua panels
Misc loading screen changes
Downloading Lua files now shows the 'real' filename instead of the CRC name

There’s still a couple of small things to be fixed and improved on, but Singleplayer is pretty much done. I’m probably going to wait until the Source SDK Code is updated before testing multiplayer properly. At the moment the GMod servers aren’t showing up in the serverlist. My guess is because we’re using the wrong engine version and mod folder and stuff, but that should all be fixed once the SDK is updated and you’re ‘allowed’ to run mods under hl2ep2. Oh and obviously release won’t happen until the model crashes are fixed (which I don’t believe is my end, and I think will probably get fixed pretty urgently, since I hear it’s crashing in Ep2 when you meet those 2 guys in the tunnels).

So I’ll just be polishing and stuff until then. By the way, if anyone wants to know how I do anything in my GMod coding stuff, just shout it out in the comments and I’ll try to do a blog on it.