I updated the beta today. Here’s the changelog to give ya’ll an idea of what I’m doing.
Added cancel button to load screen (hid gameui)
Fixed multiplayer antlion grub crash
Fixed CanPlayerSuicide not working
Should now delete downloaded lua file if CRC is wrong (so it can download a new one)
Fixed Lua errors when rope size < 1
Now hiding unnessesary decimals in numberwang
Fixed NumberWang scrollers sometimes staying open (forever)
Attempt to fix DListView bug reported by tad2020
Fixed 3rd person vehicle view being inside head
Fixed vehicle weapons not aiming sideways
Added hint for vehicle view mode
Added stunstick to NPC weapon list
Fixed balls draw order
Fixed balls not moving when hit by another ball
Added DHorizontalDivider.lua from TAD2020
Added lua file cache
Fixed rare(ish) crash when deleting Lua panels
Misc loading screen changes
Downloading Lua files now shows the 'real' filename instead of the CRC name
There’s still a couple of small things to be fixed and improved on, but Singleplayer is pretty much done. I’m probably going to wait until the Source SDK Code is updated before testing multiplayer properly. At the moment the GMod servers aren’t showing up in the serverlist. My guess is because we’re using the wrong engine version and mod folder and stuff, but that should all be fixed once the SDK is updated and you’re ‘allowed’ to run mods under hl2ep2. Oh and obviously release won’t happen until the model crashes are fixed (which I don’t believe is my end, and I think will probably get fixed pretty urgently, since I hear it’s crashing in Ep2 when you meet those 2 guys in the tunnels).
So I’ll just be polishing and stuff until then. By the way, if anyone wants to know how I do anything in my GMod coding stuff, just shout it out in the comments and I’ll try to do a blog on it.
When this leaves Beta, am I going to need episode 2 to keep playing gmod?
If I do that’s pretty shitty.
I would love to see a sneak and peek of your coding work Garry.
Or does that go along with the SDK update?
You don’t need episode two to keep playing gmod. Also garry, is it possible to modify the look of the cute little files dancing across the loading screen?
All you need is the latest version of the Source engine. This should be available to you via the SDK Base when the update is released.
Bald, as long as you ahve the latest source engine and Gmod, it should be no problem.
Gmod does not require HL2 Ep2, TF2 or portal.
It’s just extra stuff.
Like an expansion.
Ahh kickass
The blog about how you do your coding in GMOD would actually be very interesting. I don’t know if thats what you meant but if that is, I think you should make a blog about it.
Yes, give us a blog about the code! That would be pretty awesome =).
I’m interested in knowing how you replaced the loading screen.
I’ve been trying to do that myself without luck.
agree whith #5 and 6!!
Do you think there would be any performance benefits by moving the file functions from the lua engine to the source engine? As it is now, they can be quite slow ( like when browsing around in the spawn menu looking for files )
do you need only the hl2ep2, portal, tf2 GFC files or the whole game unpacked in the steam dir? i dont like seeing all theeese ERROR models around. but dont want to buy the orange box yet.
It’s just like when the source had the first HDR update with ep1
You can still run gmod without ep2, and the graphics will be updated, however the content will not be available.
Good day sir.
Awesome garry,
Keep up the good work man ;)
I hope you fixed the crash when loading a game i couldent play the beta at all :(
is garrysmod.org down??
#10 is a pirate?
I was wondering if the ‘bouncing file’ on loading could be implemented on Singleplay, and not just the downloading of custom crap online..
i just want to know if I could get the GFC files from afriend with out insta;lling the acutall game.. and have the models available in Gmod. if im a pirate i wouldnt post this stuff here!
*SHOUT*
Hey Garry. When playing Garrys Mod beta ’07 for the first time. I noticed all the tabs had pictures and had different styles (looks) on sliders and keypads etc. Will this mean that Menus people have created before, will have to be recoded/changed slightly in order to work in the Beta?
I was encountering problems with making a menu tab and sub catagory:
http://forums.facepunchstudios.com/showthread.php?t=455122
Is it possible you could code a template/base of what/how to code and adding new symbols etc for the new update? I think this would help alot of people that make there own menus for personal use or to share with a comunity.
In short. Garry, Could you please make a base/template people could use to make menus/subcatagories/settings that all work in the Garrys Mod ’07 Beta?
I tried coding my own. But i guess i failed at it.
You could use the first lua code that apeers on the thread i made (link posted above) that has all the different styles of text boxes, sliders etc.
Thanks for reading if you do, and I hope you consider in making some thing like this.
Thanks.
Code blog FTW
QUESTION SHOUTOUT:
Will the loading screen be modifiable in anyway? Also, is it done in Lua or C++?
I’d like to know what on earth NumberWang is in the Gmod glossary, (not the Mitchell and Webb one).
RELEASE IT ALREADY
RELEASE IT
Hey, Nice :D can’t wait for it but i was woundering if there is any way to get into the beta ive done over 100 Beta Testing in my Life and was just woundering if there is a special way to get in or it’s Invite Only and Witch Stage it at EX: Internal, ALpha(Invite Only), THx in advance :D you can E-mail me if you read this Garry.
Garbaer letsm e help jour!
Garry, is there any way in this upcoming GMod update that the ragdoll physics (for posing, etc.) can be fixed? When posing in GMod 9, one can lower the Phys_Timescale and still have swift, full control over the movement of the limbs by the “Use” key, allowing gun posing and the bypassing of clipping/ragdoll-skeletal restrictions.
But when the Phys_Timescale is slowed in the current version, the limbs are slowed as well, defeating the purpose and making it virtually impossible to do proper ragdoll posing.
I recently switched to GMod v10 from v9 and love everything about it besides this horrific barrier between me and comic-making. Is this a problem with Garry’s Mod or Source Engine 2? And if so, is there a console command to bypass it? If I can’t get this working I’ll be forced to switch back to 9, which is a sucky option. =’(
Bassaddicted
The Beta is available to all forum members. If you have a forum account you can download it whenever you like.
(You must own GMOD 10 however)
I’m interested in how many lines of code you have written for GMod (on the C++ side).
Many
o——o
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Fix it :>
The loading screen looks awesome.
But it will look better (IMO) if it shows different colour codes for different files.
Such as Blue Square = LUA file
Red Square = Map
Yellow Square = Model
And stuff like that.
That would enhance the GMod feeling because the colour-coded squares would blend with the main rotating logo in the middle of the loading screen.
Just my 2c.
Lemme lay it out for everyone:
If you bought Garry’s Mod through Steam, you will always be able to play it, no matter what updates garry makes for it, because you bought it.
If you don’t own EP2 or TF2 or Portal, you simply will not be able to use that content in Garry’s Mod and you won’t be able to see it if other people spawn it.
Did you fix the something:ConCommand(someconvar 2)?
A lot of mods don’t work, as long as this isn’t fixed. For instance SmartSnap. :(
Lol numberwang
LINUX… *GASP* BINARIES… *GASP* PLOX… GAA… *WHEEZE* GAA…. RY! *SNEEZE*
That’s some great new features and all that, but could you please fix the black blood in the german version? The blood patch works, but it’s not perfect, there are still things censored, which sucks for us krauts, so could you please use your elite lua and coding skills to make at least GMod uncut?
Hello katze :P
Katze: you can ask Steam support to uncensor your account.
Good work so far. Could you have wiremod and phx model packs included in the system updates. I figured if its in the update, I wouldn’t hear noobs complaining about not having it.
As for the tutorial section on the main men, talk to trickystutorials.com about throwing thier videos in the game itself.
Came up with another question as well, how does having the full source code help you with GMod… or rather, what does the SDK not let you do?
Good work on the updates, what coding languages do you actually need to know to work on games like Gmod and how did you learn them?
I fuckin’ lol’ed.
@ Anders, I already tried, they won’t do it because of our stupid german youth protection laws. They’re planning to release a way to uncensor it using “GeldKarte”, but I don’t want to wait until 2009 to have it uncensored.
where can i download garrys mod beta 2007 i searced on evry site plz where can i download
How do you get the new Garry’s Mod beta version I looked at every site, can someone please tell me were to get it, or send me a link to download the beta version. the one that uses half life 2 episode engine.
yeah plz tell us frome where we need to download gmod beta 2007
to get the gmod beta 2007 you need HL2: EP 2, GMod 10 and you need to go here:
http://www.youtube.com/watch?v=V3k-qb0WyEg
wow ok whats with the fuckin you tube link