Every other email I get right now is about adding the Portal Gun to GMod.
My general thinking with putting Valve’s stuff in GMod is that if it’s in the SDK it’s open to be put in GMod. If it isn’t it isn’t. The portal gun is a tricky one.. I mean even if it does turn up in the SDK I don’t know whether I want to actually add it to GMod. The reason being that I don’t particularly want the hassle of having to test everything out through a portal to make sure it’s still working. But maybe in an unsupported way, maybe.
Yeah, that’d be awesome.
I personally don’t really care about the portal gun being in Gmod. If you want to play with the portal gun mess with it in the actual game
I think it’d be very good to have it in there, but mahalis’ HDP Addon is extremely good
Try not to get put off the idea by the thousands of screaming incoherent twelve-year-olds. It would be a nice feature, even if it wasn’t 100% compliant with every SWEP and STOOL out there.
Don’t add that shit you will make gmod slower than it already is with all the 12 year old coders coding all that slow shit makes me wanna puke my fucking guts out fffff
I’m curious at how well it would work.
Like, if you had two objects roped together, and put a portal on the ground and a portal on the ceiling… What would happen if you dangle one of the props into the floor portal?
mahalis’ HDP is UGLY ! and there’s bugs all over! I want the portal gun from portal into Gmod! It would be cool 8D
I say don’t add it, not because i don’t have the orange box but because it would just be one more thing that would never be used.
Why would it never be used?
Why is everyone 12?
The portal-gun is a great innovation. But I really don’t think it would be good in standard gmod.
There are many reasons I think it would be a bad idea to implement it like:
LLAAAGGGG
no protection from others using it to annoy you (minges)
and some more I can’t think of at the moment.
But still it would be good to have the option open as a download, since gmod is also about using the source-engine to its limits, and it could be used in some fun ways.
So I will have to say that the best solution would either be an extra download, or perhaps a portal/gmod-gamemode.
yes the download idea is good but please put it in one way or another!! and make it admin only if you dont want minges fucking with it
POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah POrtal gun POrtal Gun Blah Blah
Instead of adding a fully working gun, add the potential for it along with appropriate lua hooks so it can be expanded to more than just a simple portal gun.
garry its up to you,i think you have done great , keep it up
HELLO ALL!
Developers’ commentary says that there will be more than one portal game and PortalMP coming soon. It’ll be like gravgun all over again :)
About compatibility, they’ve figured out the most, but the current portal gun cannot handle GMod for the simple fact of collision testing and object size. I won’t explain how the system works but I will say this: Portal size should be manipulated in order to fit bigger stuff in it. (bigger than the companion cube)
Wait for SDK to come out, and then for some bloke who’ll make a great mod for the portal gun and maybe he’ll release a standalone too :)
There are enough Sweps, don’t waste time to add it officially to gmod
Isn’t it facinating how a topic about stupidness gives yet more mindless comments. I’d love to put up a math equation to prove that, but that’s off topic.
Instead, if the source code isn’t available, just make sure the functions added in the Ep2 engine are available to the Lua’ers, and the community will create a replacement. There’s already one out, but I’d love to get some which draws directly to the screen limiting pixels whatever they’re inside the portal, and the distance to from the eye to the surface place, instead of shitty render targets always viewed from one angle, that guy needs a lesson in vector math. :P
Hell, does it really matter so much if the portal gun is there or not?
I find it completely pointless adding it, let these kids whine and beg all they want. ;p
I’m here to build things, not create portals to jump back and forth between.
Portals would be a nice addition though, don’t you think?
Too hard to implement right.
I got done playing portal, and about 8 seconds later I just wanted to screw around with it in gmod. It seems natural to implement and almost neglectful not to. The current SWEPs don’t allow for actually walking through the portal, just teleportation, and you just can’t gothrough a portal if it’s on a cieling with mahalis’s pack.
I’ve got a boner for it and would like to see it implemented. Also, is it possible to just ask valve for help with implementing it? Judging by their general enthusiasm in their commentaries, I’m sure they’d be happy to.
Sortie, thanks for the kind words; I noticed your Lua portal gun was even better than mine.
Garry – don’t put the portal gun in itself, just give me some binds to the new engine stuff. And fix the RT aspect-ratio bug. :)
The only reason I would argue not to do it is everyone in the world should buy Portal if they haven’t already, and they might not if Gmod has the portal gun and is cheaper and more open-ended.
But still, it would be insanely awesome to have the Portal gun in Gmod 10. Plus, I think a majority of the work is already done, seeing as most things in gmod just manipulate the entities already available in the source engine.
And I’m hoping but doubtful the portal gun would be in the SDK update.
If you do add it garry, make so only admins can spawn or can only be spawned in singleplayer.
Add it, but make it optional.
Ask valve to add gmod to whatever color box that will have EP3
*kills every idiot here who wants a portal gun in gmod*
I say don’t add it, someone is likely to use the available resources to make one pretty quickly once you release..
ive already looked at the base code for the portal system and it screws with alot of the physics and collision data in the engine.. in my opinion adding it would cause mass in-stability for gmod
at the moment i think you should stick to what you think is necessary to the update and try to ignore the people actually dumb enough to email you asking you to do such a thing..
its good to know you had a chill period with ep2 and portal, try not to work to hard.. keep up the good work!
peace out!!!
I vote for having it in. Not because I want to teleport to random locations quickly, I have a teleport SWep for that.
I want the Portal Gun because I want to play with gravity and props and things that are otherwise impossible with mahalis’ HPD.
Don’t put it in, there are loads of people out there who don’t own Portal, and when they see GMod will have the portal gun too, they will be like “Oh there will be load of community made maps so why should I bother buy Portal?” and that’s a bad thing.
lol even David over at valve reckons you will be committing ( And i Quote ) “MOD SUICIDE”
im sure you would like to spend the next month converting large chunks of you code just so that you can get the portal gun going..
+1 to add the portal gun.
looks like no one cares about garry.. selfish people..
good luck with this lot.. they haven’t a clue
If you don’t add the whole gun, at least add the hooks to be able to use the portals. That’s the part that could actually be used in some innovative gamemode.
I don’t care about the portal gun. All I want is that I’ll be able to add NPCs from EP2 and EP1. That’s all. The weapons can be Lua scripted.
@ZomBuster
There is a simple solution :) … make it working only if you ( the user ) already own Portal ;)
If you must add it do it like you did with css weapons make it so you have to own the game to use it so portal still gets bought and make it so it can be turned off so the minges cant fuck with our shit.
The portal gun CANNOT be scripted with lua currently, it is absolutely not possible and is unlikely to be possible in the future. Even if support was made for all the things needed to make a portal gun possible through lua, it would be much slower than it’s C++ counterpart.
Like Garry I’m torn between adding it or not. My fear would be that adding the portal gun would make the real purpose of gmod fade into obscurity, while people went nuts over playing with portals. Adding the gun in optionally would lead to the same issue, it would instantly become a standard to have the portal gun enabled. Honestly it seems like a better idea for a multiplayer portal weapon to be incorporated into it’s own seperate mod entirely. Infact, Valve would probably benefit greatly if they made their own multiplayer portal, or added multiplayer capabilities to the game.
Another bit of an issue is that it would be somewhat chaotic, since there wouldn’t be an effective way of knowing whose portals were whose, or, if only able to have one blue and one orange anywhere in the map, how to make sure one person’s portal fun doesn’t ruin another’s. It would probably be better to wait until a third party or Valve make some kind of multiplayer portal mod.
Don’t put it in. I seriously doubt it will be worth the 5 minutes of fun it will be for people. Just let them play Portal.
-1 for adding it.
The first thing i thought off after finishing POrtal was how incredible it would be to have in GMod, the second thing i thought of however was how many people would buy GMod instead of POrtal. Third thing i thought was how much money valve loses from getting 5$ a game than 19,95$ (which is POrtals stand-alone price).
So i say you can add the hooks if you want to, but DON’T add the gun (the talking spheres and the companion cube would be a nice addition though)
No. No, no, no. Please no. Don’t even think about it. If you’ve played Portal with commentary, you’d know they went through hell to get it to work in simple environments. I don’t remember the terms, but they had to add some sort of layer to surfaces and just do a shitload of coding. This doesn’t work well with a game that kind of pushes the limits of the Source engine.
But, you don’t have to listen to me. My advice? Add it to single player and that’s it. Don’t release dozens of updates because some bug results from this object interacting with a portal or whatever. Just release it on single player and let people do whatever they want with it. We don’t need entire servers being empty because dumbasses and mingebags are crashing everyone’s game with the portals. They’re not needed and I think we’ve done quite fine without them.
@ace the only people who will get it are the ppl who own the game just like the dod:s and cs:s plugins
I think it is not needed lags, load time etc.
It would be better if authors would make multiplayer games in Portal.
@Finaldeath if you would join a server that has portal you would see a lot of people running around with ERRORS placing ERRORS on the walls and then jumping through them. Meaning that you don’t have the POrtal models OR materials (that is if you don’t own portal)
YES! If you guys are worried about lag, you could just set it as a admin only weapon!
PLEASE ADD THE PORTAL GUN. You will become awesomer x1337 in my eyes, if you find the time to put it in!
npc_zombine is in the current SDK. Can it get added to next update please? Not sure if you read these replys but I don’t feel like emailing you.
As for the portal gun, I would say no even if they release source to it as it does not work well with displacements. Also it would go crazy with all the physics in gmod. Doesn’t seem worth the hassle if you ask me. Ahh and visually it doesn’t work for shit on non box shaped maps.
#17 sortie’s got the right idea. If you can’t implement the Portal Gun, at least make sure the binds are there to let the community take over.
I think it should be implemented but rather than just there in sandbox make it so that you have to have it in a seperate gamemode so people can tell if you might have portals that could fuck with stuff.
Also all these people saying that people will make a portal mod with multiplayer balh blah blah, they can’t make it as good as gmod when you’re fucking around spawning different props and stuff to go through the portals because it would be infringing on copyright and that would be the entire reason to have it gmod.
besides if it is implemented and you don’t like it what makes it so that you have to use it or join a server that has it available to all (or if the game mode idea was used what would make you join one of those servers?)
If anyone want’s the portal gun let him add it himself.
It would be cool to have portalgun in garrysmod BUT mingebags will have e new toy to annoy people with.
I’d have to say don’t implement it. Sounds like too damned much work and it wouldn’t help Gmod too much. The lag is bad enough at times without people trying to throw thousands of flaming barrels through a portal. I doubt it would get much use other than by mingebags anyway.
@Jeff, 39
The Zombines is in the current SDK? I’ve been looking for it in the Ep1 code with no results, care to spoil the location of such sourcecodes?
It wouldn’t be so good if you got it with spawn, because we get a lot of random people shooting portals all over the place and causing havoc, perhaps as a spawnable weapon that’s for admins.
the fact being that the influence of the portal gun can force upon the people that they are intitled to like the flavor and taste of goat milk in their mouthes, there is NOTHING we can do about that, AT ALL.
I say you shouldn’t add it. If you do, there should be fixed alot. The Portal Gun isn’t made for multiplayer, and I think that alot of bugs will appear. I tried gm_construct in Portal, and it was a bit buggy. When I looked through the portal, I could see through every wall, seeing the buildings in the background. When I shot a portal on the grass, it opened for a milli-second and then closed again. And sometimes it just wouldn’t open the portal. NPCs wouldn’t go through, even though the portal were under them. So my suggestion is that you shouldn’t add it. It will cause hell alot of bugs.
So you DO read your email? I sent you an email about a rope bug that me and AndyVincent found , I don’t know if you have seen it.
I think it would be very cool to add, I would love to see how it works in multiplayer.
It would probably take a while to make it bug free, so if you introduce it make it a separate game mode for multiplayer and only for singleplayer in sandbox.
Can’t wait for the update.
Portal dsnt even work on npc’s (turrets are probs basicaly) i tryed too spawn npc_create npc_zombie then removed notarget ,,but then it just worked over it ,proves that it dsnt work on npcs (yet?!) ,And yes too the stupid ppls who dont know that u can have hl2 content in portal ,use commands XD
Do NOTE:- that ep2 and ep1 npc’s show up as errors there ,Though.. So mahilis it can teleportalize npc’s right?…
Valve said that they willl add the orange box stuff to the SDK 2 months after the release.
They may ,but then you will need Orange box too get SDK-2?
I dont care there are enough downloads for it.
I think adding the Portalgun to Gmod would cause alot of FPS drop, when everybody is making portals on a server.
I’d suggest you don’t add it. People can just fire up Portal itself to play with the portal gun. In Garry’s Mod, it’d be a good way of frustrating builders, getting props and such stuck in portals. Besides, there already is a portal gun for Garry’s Mod. People who want to play with portals in Garry’s Mod can just use that. At least that way it’s an option to have it on servers.
Would be interesting to know if most of the people begging for it actually own portal and are expecting to be able to use without owning.
Portal gun is incredible! Add it in if it becomes available but I’m sure many people would be happy to test it for you.
@Sortie, 52
\src_mod\dlls\hl2_dll\npc_zombine.cpp
Not everything from ep1 is in the episodic folder.
Why do you need a portal gun? Mahilis made a pertect Portal Gun, so I see no need to add the offical portal gun.
@Sodisna, 68
Clearly you havent played portal. Have you even tried Mahilis’ Portal Gun. Mahilis’ sucks *COMPARED* to the offical one. Though is fairly good it has to many bugs.
Sorry for double post,
I don’t see why you shouldn’t make an optional download or option.
No, I haven’t played portal. I still think it shouldn’t be in.
I really don’t like portal anyway. I’m not getting OrangeBox unless I can manually add NPCs from EP1 and EP2.
Sodisna… You say you’ve never played portal, but then you say that you don’t like it. I hate it when people do that. You can say stuff like, “I doubt I would like it”, but to say that you don’t, when you haven’t even tried it, is childish and stupid. Also cocks.
Yeah, it’s like like when people say games suck but they can’t code they’re way out a paper bag.
What are you talking about Sodisna. You don’t have to know how to code/script to think a game sucks. Most gamers don’t know shit about how a game works and they still are able to enjoy or not enjoy the game.
Well… What I’m interested in is there eventually being a mod that allows people to play some sort of multiplayer games with the portal gun. It has tremendous potential, don’t you think?
I’m very tired of people saying “Pushing the source engine.”
People don’t understand that technically you can’t ‘push’ programming. It’s not the same as a processor, it doesn’t have it’s limits, the processor has it’s limits, the programming is inhibited by the processor. Gmod crashes aren’t just some kind of magical result of “pushing” they’re due to some kind of rare anomale, such as vphysics errors, graphics buffer overflows, and other various things. These are not the result of “pushing the source engine.”
Furhtermore, according to the developer commentary the devs tried very hard not just to make portal work with it’s current environment, but also (hopefully) with any multitude of environments. They even said that they wanted it to be as flexible as possible for multiplayer maps.
Sodisna if you haven’t played portal you have NO IDEA what you’re talking about. The changes to the very inner core workings of the source engine were changed termendously to make the portal gun work the way it works, and Mahilis’ Portal Gun doesn’t do any such thing. It also uses a render target texture, while the real portal uses a special algorithm to render the scene twice, but for the portal render only render things the portal can “see”. Once again, you have no idea what you’re talking about. And though I will agree that people don’t appreciate the amount of coding work put into games, Seth is right, it is not a requirement to know how to code to enjoy or not enjoy a game. The enjoyability of the game is up to its CODERS, not the players. Not to mention nobody but you actually knows how much you know about coding, or you ability to code out of a paper bag, (they do know you can’t spell ‘their’ now however) so don’t make statements that give people a false impression of your abilities.
To have access to portal content you would have to have bought the game, and yes, you would see errors if you hadn’t. This would be hardly any different from how gmod is now, so I don’t see why you’re complaining. Most optional things in Garry’s mod aren’t implemented by default, and are left up to third parties (prop protection, admin mods). I would assume the portal gun would be implemented the same way were it to be added to gmod, meaning you would be at the mercy of the server’s jurisdiction.
Most of the things people think adding the portal gun would cause are either misguided, unimportant, or extremely dependent on the user’s hardware. The fact that there are custom models and effects already means that what you’re seeing in gmod can be VERY expensive anyways, so once again I don’t see how this would be any different.
Like I said before, I really don’t think the portal gun should be added because even if optional and unsupported, third party support would immediately be implemented, (probably not well, too) and it would become a standard on all gmod servers within days. Most likely this would lead to the real cause of gmod being mostly ignored to have fun with portal exploits. This fun would eventually wear of surely, but it would still greatly change the overall gameplay of gmod (just as wire did, however I think that was a positive change while this would detract from building instead of add to it). Also, I personally think that the portal gun shouldn’t be another side aspect of Gmod, like some small petty gamemode, but rather it’s own seperate game. This way instead of being rather obscure, and requiring gmod (Like ZS) it would get more exposure and could recieive much more attention for the gameplay. Wether this gets done by Valve or by some modder we have yet to see, but I think it’s a much better solution.
^ Geezer needs his own blog ^
don’t bother, people can get the mod/addon that whoever made
@77:
I’m 16.
I see what you mean about third partys but i’d prefer it if someone like garry (or the portal coders but i doubt that would happen)would implement it because it would most likely work better than something someone made in their spare time.
To be honest though if he didn’t implement it i would be mildly dissapointed in not being able to mess about with decent portal physics rather than a render target + telporter. But i do understand the novelty of portals will wear off so i do think that time would be better spent implementing more physics content from other games.
@79
Far too old for me, although I wasn’t actually coming on to you…
Can we put GLaDOS in a dress and port her over too? :D
Wow Leelad, you’re so creative. So funny, my god, I feel so embarrassed. I’m sure everyone who reads this page will lol uncontrollably.
I’m far from creative but I do like being called your god.
*lols uncontrollably*
It is kind of your responsibility to appease your fans. And your fans are in one voice screaming PORTAL GUN.. I mean. We all play Gmod 4 hours a day and really how many times could you play portal OVER and OVER.. Putting it in Gmod is just logical. Then there will be a wired portal gun and resizable portals for vehicles to pass through. Etc etc.. Good luck with it.
Just to throw in my voice — I came by to find out if the Portal gun was available yet, because I was thinking about buying GMod for strictly single-player use in building a few new Portal-type puzzles for my friends who have already finished the game — I’m rather fond of Lua, and would rather use it than whatever scripting is available through the Source SDK out-of-the-box. Since GMod isn’t presently suitable for that purpose, I’m not purchasing it just yet.
(Yes, I’m considering the purchase of a Harrier jump jet to go two blocks down the street, when my feet would get me there just as well… that’s how it goes, though, eh?)
I’d appreciate the Portal gun being implemented in Garry’s mod. If nothing else, for the multiplayer, but I think it’d be fun for more than just that.
If you want to call it unsupported and not test absolutely everything with it, I’m okay with that too.
As for telling which portals are whose, that’s easy! Just stick with the blue/orange for your own, and everyone else’s can all be some other color (red or green perhaps). We don’t need to know which of theirs is which.
id like to say ive read this whole page but, honestly, i had to skim parts here and there. garry, as many have said the final decision is up to you, you and your team will be the ones doing the work, not any of us leaving our cock shot little messages. in my opinion however, i think that like the css weapons, you should add the portal gun in for those with rights to the portal GCF’s. if you add a base for it and leave it to someone else, well they’ll just fuck it up. and to all the nay sayers–grow the fuck up. if YOU dont want the gun imported than DONT USE IT! make it into its own, specified game mode. yes, portal would be great if it were available to all different game modes, but having a portal specific game mode solves many of the problems with “minges” that most of you seem to be squawking about. but before you do anything of the sort get a heads up on valves plans for portal. then you can make an INFORMED decition on this issue. but hey what do i know right? im just more text on a filled page
Portal Gun would be very, very, very good addon for gmod. Mahalis’ portal gun is buggy, and I say it sucks.
I bet it wouldn’t work properly in multiplayer in Gmod. But if Garry’d give it a little time, he could make it work in singleplayer. For example I actually play only singeplayer gamemode. And I would have a lot of things to do with portal gun.
I would definitely add it into gmod, if I could. I played Portal trough and I loved it.
Someone said it would be unneccessary thing in gmod. I’d say it would be as useful as gravity gun in HL2.
i think you can ripp it from portal and put it in gmod but i cant upload it or els i get sewed
hey I heard you talking about sortie made a portal gun could you send me the link mahalis portal gun is broken does sorties work?
It also would work good some kind of portal gamemode FOR EXAMPLE I play synergy and you cant do co-op portal. Problem solved because me and and like 5 other guys wanna race to the end of each portal chamber we have a time delay thing set up for non finishers that is mathematically accurate so this would be a great innovation. Also It could work with mahalis portal gamemode
You don’t need to put the portal gun in gmod anyways, Thanks to Mahils, he already made a portal gun for gmod, but the portals don’t work, they work, thys just don’t show for several reasons, because of the gmod update. :(
mahlis portalgun sucks shit even more now because of the gmod update that disables lua render targets :-( and adding the render targets to settings/rendertargets looks crappy. cant u just make a gamemode or only singleplayer? and like other people said, it would be ok if u have to own portal to use it so people dont stop buying portal
I'm not sure if you get notified about these comments, but adding the portal gun might be something to think about if you get some free time.
I'd help by testing spawned stuff and throwing it in a portal if you get around to it. =)