I made a shader that made the (gmod) Motion Blur and SuperDoF work again. For those wondering why it was broken, it was because the screen depth is stored in the alpha, so the closer to the screen the more transparent it was getting. I’m sure this functionality is hidden in one of Valve’s shaders somewhere, but I made a quick shader in which you could specify to ignore texture alpha (but still keep the $alpha functionality). It worked good.
Lua coders will probably be interested in this.. I added functionality to networked vars. On an entity now you can specify a proxy for a networked var.. like
ent:SetNetworkedVarProxy( "iSize", self.MyProxy ) // In Initialize or something
function SENT:MyProxy( name, oldvalue, newvalue ) return newvalue end
So you’d be able to trigger events when a networked var changes to a specific value, or translate the value coming in to something else for some reason. I’m using it on the Inflator and finger poser so that when a bone changes I can invalidate the bones.
There’s still a lot to do before it’s ready but it’s getting there.
Orange Box should be out tomorrow by the time I get up, I think. So I probably won’t get any work done tomorrow at all..
Still a lot to do? man I was expecting a release of gmod tommorow, if not in the next few days. Dissapointed here.
Please, our people are dying for a beta.
orange box release in 12 hours, 7 minutes 52 seconds from this post
@3 got a link to that flash timer? i list it.
Nice work garry hope to see the new beta/release this month :)
“Orange Box should be out tomorrow by the time I get up, I think. So I probably won’t get any work done tomorrow at all..”
Same here, can’t wait to try portal ^.=.^
Good work so far with gmod update though. Would this make it support bigger maps too as I heard something about ep2 adding that?
Gahd I’m excited for Orange Box…
At the moment I’m waiting for TF2 to download/install
Another hour or so to wait
for one of my favorite games’ sequel.
Thank god portal will be out too!
Can’t wait for the update either Garry, and just out of curiosity… Is the “particle” gun going to be created OFFICIALLY by you for G-Mod… or will the user-created one be the ONLY one?
@3&4, please find that timer, I neeeeed it :P
So yeah, I’m practically dying in school work so this release tomorrow won’t be very healthy at all.
Get me that timer, dammit!
@6 , if you have preloaded portal and you try to play it , the timer comes up.
If I’m not mistaken, there’s motion blur coming with the Episode 2 Engine update. If so, do you plan on adding it to GMod?
@7 Omygawd thanks, that’s so cool.
More screens
http://www.garry.tv/img/?b=GMod2007//9th%20Oct
Awesome. Where’s that giftbox model from?
I’m assuming TF2.
Keep up the work Garry. It’s too bad you can’t release it with the Orange Box, but oh well, that’s life. I can’t wait for that update!
PS: You’re probably waiting for this, but it would be “It worked well,” not “It worked good.” You know, gotta bring a little grammar nazi in here.
It is from Team Fortress 2.
Woo dynamic shadows!
good work garry keep it up!
i do have a question.. but i probably be better off emailing you.. Bai
OK Garry….it..is time.
RELEASE ATLEAST A ALPHA! Mike (From FP) says its basicly ready! SO LET UP POSE TEH HEAVY!
Well done and The Orange Box is out yay :D!
Do I spy dynamic shadowing in that zombie picture?
u didnt have to kill the companion cube as my brother found out. all u have to do is spawn a storage cube and incenerate it