GMod10 Progress

I’d love to post some awesome stuff about GMod10′s progress.. but I’m just bug fixing. Here’s a list of shit I did today though!

Fixed bullet tracers coming from the camera instead of the local player
Context clicking now works from camera view
Fixed kill notice bug when NPC killed you without weapons
NPC kill notices
Bulletproofed tools against constraining to entities with no physics
Can toggle drawing cameras, thruster effects and hoverballs (globally)
Lua created saved convars are now saved in cfg/gmod_cvars_**.txt
Fixed cvars sometimes not saving/restoring properly
Fixed help cvar not saving
Fixed gmod_physiterations not saving properly (doh)

Real interesting stuff huh!

Each week when I’m programming I fold a piece of A4 in half and write everything I need to do on it, sometimes inheriting stuff from the last week that didn’t get done. It’s a real professional system.

I know some mod makers that spend 3 months planning how they’re going to plan stuff. I usually just dive straight in and code shit. This should end in disaster but I think I’ve got good at planning it all in my head.. so it turns out fine. I usually just want to see if it works.. and I do that by coding rather than planning and analyzing it all.

Anyway, my list for this week is down to 11 items. 3 of which need the engine source to complete, and about 5 are 10 minute jobs. I don’t really foresee any problems with any of them.

The only bug we’re getting at the moment that I don’t see a way out of is that the mounted gcf’s seem to get randomized during a changelevel.. which causes havoc. I’m sure it’ll be easy to fix though.

Oh well, just wanted to make a long rambling post about what I’m doing and what’s on my mind :)