Someone gave me a good idea for a mod a couple of weeks ago. When I next work on Gmod I’m thinking of making it part of it.
Basically, they realised that most mods are just skin changes. Most weapons could easily be configured by setting models and certain variables like fire rate, accuracy etc. Which is true. His idea was a base mod that didn’t require any programming – but allowed people to make simple mods by just throwing their own skins in and configuring the weapons. A kind of Click’N'Play Mod system.
So yeah I’ve been mulling it over. I’ve decided that what I want to do is have a folder called weapons. In that you could drop a text file called ‘weapon_deagle.txt’ and set it up so it knows that it’s a pistol, that it has 8 rounds etc etc.. then in game you could spawn the weapons. Kind of what we do now in the entities/ folder.
This would be pretty cool because you could easily add all of the CS weapons and then go on a coop rampage around the HL2 maps with the CS weapons!
I’m not 100% sure this will happen though since there’s a ton of things to work out that probably wouldn’t work out. Like issues with client-side weapons, class tables, missing models.. etc etc etc.
Anyway, Facewound. I’m pretty happy with the progress we’re making. The new map editor should speed up productivity. We’ve got a ton of new ideas. So everything is headed in the right direction.