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	<title>Comments on: GMod&#8217;s Networked Vars</title>
	<atom:link href="http://www.garry.tv/?feed=rss2&#038;p=1198" rel="self" type="application/rss+xml" />
	<link>http://www.garry.tv/?p=1198</link>
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		<title>By: Count23</title>
		<link>http://www.garry.tv/?p=1198#comment-57177</link>
		<dc:creator>Count23</dc:creator>
		<pubDate>Thu, 11 Feb 2010 04:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.garry.tv/?p=1198#comment-57177</guid>
		<description>What about an engine update? is this luastringstable issue a basic source problem that will never be resolved (visible in other games too), or is it simply with the revision that gmod is on now? I dont ever recall seeing this error on Gmod 10, but mods were in their infancy back then so they weren&#039;t using as much lua as now.</description>
		<content:encoded><![CDATA[<p>What about an engine update? is this luastringstable issue a basic source problem that will never be resolved (visible in other games too), or is it simply with the revision that gmod is on now? I dont ever recall seeing this error on Gmod 10, but mods were in their infancy back then so they weren&#39;t using as much lua as now.</p>
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		<title>By: Stringtable crash thingamajiggy</title>
		<link>http://www.garry.tv/?p=1198#comment-57175</link>
		<dc:creator>Stringtable crash thingamajiggy</dc:creator>
		<pubDate>Wed, 10 Feb 2010 23:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.garry.tv/?p=1198#comment-57175</guid>
		<description>[...] building? DTVars? It seems to be supporting most network data at the moment, except for arrays.  Garry&#039;s Blog Blog Archive GMod&#8217;s Networked Vars              Reply With Quote &#160;              + Reply to [...]</description>
		<content:encoded><![CDATA[<p>[...] building? DTVars? It seems to be supporting most network data at the moment, except for arrays.  Garry&#39;s Blog Blog Archive GMod&#8217;s Networked Vars              Reply With Quote &nbsp;              + Reply to [...]</p>
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		<title>By: Garry Newman</title>
		<link>http://www.garry.tv/?p=1198#comment-56500</link>
		<dc:creator>Garry Newman</dc:creator>
		<pubDate>Thu, 14 Jan 2010 09:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.garry.tv/?p=1198#comment-56500</guid>
		<description>It&#039;s got to remain a hybrid I think, there&#039;s no way around it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s got to remain a hybrid I think, there&#8217;s no way around it.</p>
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		<title>By: Count23</title>
		<link>http://www.garry.tv/?p=1198#comment-56498</link>
		<dc:creator>Count23</dc:creator>
		<pubDate>Thu, 14 Jan 2010 04:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.garry.tv/?p=1198#comment-56498</guid>
		<description>Garry,

will you be migrating all the networkvar work to this new system and deprecating luastringstable (eventually) or will Gmod remain a hybrid of luastrings and DTvars?</description>
		<content:encoded><![CDATA[<p>Garry,</p>
<p>will you be migrating all the networkvar work to this new system and deprecating luastringstable (eventually) or will Gmod remain a hybrid of luastrings and DTvars?</p>
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		<title>By: registerFunc-&#62;e2function - Page 3 - Wiremod.com Forums</title>
		<link>http://www.garry.tv/?p=1198#comment-54787</link>
		<dc:creator>registerFunc-&#62;e2function - Page 3 - Wiremod.com Forums</dc:creator>
		<pubDate>Fri, 27 Nov 2009 07:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.garry.tv/?p=1198#comment-54787</guid>
		<description>[...] registerFunc-&gt;e2function    Networked vars, Unsmart. Networked vars.  Or DTVars if you wanna be efficient.   __________________ &quot;Oh and don&#039;t be offended by azrael&#039;s posts, [...]</description>
		<content:encoded><![CDATA[<p>[...] registerFunc-&gt;e2function    Networked vars, Unsmart. Networked vars.  Or DTVars if you wanna be efficient.   __________________ &quot;Oh and don&#39;t be offended by azrael&#39;s posts, [...]</p>
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